Posing figures in Blender. An Amazing Project from Argentina. BlenRig !

I just discovered an amazing project from Argentina BlenRig !



This is truly a monumental and massive piece of work. I’ve never seen the human body so well represented, even with facial expressions ! I’ve used a few other “posing” packages but this project wins my prize, and this one is “free” ! Every bone and joint is represented using Inverse Kinematics and a rigging/bone system. This means that the model responds to movements imposed on it in real time in a realistic way. It also another great example of the power of Blender. Its a unified way of working with software so we don’t need to have endless separate applications all with different ways of doing things.

My figure above is a work in progress.


Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s